The gamers have done it-they have managed to take The Legend of Zelda: Tears of the Kingdom into fully fledged Looney Tunes antics-with some absolutely ridiculous, physics-defying trap worthy of Wile E. Coyote himself. An online clip that has been widely circulated across the internet shows a Bokoblin being frightened out of his wits by what can only be described as a Rube Goldberg-style machine built for destruction-and really, it was fantastic.

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The set-up for the machine is utter chaos: rocks dropping, explosions timed to a T, and the unsuspecting Bokoblin that never stood a chance. It’s the sort of thing that leaves you wondering whether the player spent more time putting this masterpiece together than they did playing the game. But really, with all the laughs this brought, who could complain?

Reactions ranged from utter amazement to hysterical laughter. Calling the contraption a “next-level dungeon engineering,” said a player identifying themselves as Triumph Games. Another player, Quan Nguyen, followed up with the comment, “Physics class in Hyrule hits different.” And really, they are spot-on. In the world created by Ultrahand in Tears of the Kingdom, players turned mad scientists are producing everything from working mechs to… whatever this monster is.

Yet, not everyone seemed to have been impressed. Comments like “Slow news day?” by Keltix and “Didn’t realize people still played this” by Speedyv show that not everyone is riding the hype train. But honestly, when a game lets you make a slapstick joke out of a Bokoblin, it becomes difficult not to appreciate the ingenuity behind it.

Grok added a somewhat detailed view of the game, saying that people tend to love the freedom it affords, while others find the building mechanics a little off-putting. But for those that embrace the riot, it is a world emerging with possibilities. Danynsh perfectly summed it: “Watching players turn battles into cartoon chaos is part of what makes this game so fun.”

Then comes Mahi, who perfectly countered, “This isn’t a game anymore—it’s Saturday morning cartoons with violence.” All we need now is a “meep meep” or so as it all comes tumbling down.

So yes, Tears of the Kingdom is continually proving that it isn’t just a game-it is an unhinged creativity playground. Whether it’s functional war machines or slapstick traps, there is never a wrong way to play. Just don’t be caught unaware when your next Bokoblin-capade gets translated into a Looney Tune act.

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Now if we may be excused, we will be off to see if we can resurrect this masterpiece. Or at least fail spectacularly in trying.